Victory Road (怒号層圏 Dogō Sōken (Bellowing Atmosphere) ), is the sequel to Ikari Warriors.
The objective is to defeat the enemy aliens using grenades and other weapons. The story directly picks up at the ending of Ikari Warriors. Congratuled by General Kawasaki for rescuing him, Paul and Vince return home to their native country in a plane arranged by the general. Expecting a hero's welcome upon arriving home, a mysterious storm appears and they are hurtled thousands of years into the future. They are met by an alien creature who says that the villain Zang Zip has taken over the land.
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Dogosoken Victory Road |
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English arcade poster |
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Developer(s) | SNK Playmore (arcade) Paradise Software (Sinclair) |
Publisher(s) | Arcade version: SNK Playmore |
Composer(s) | Toshikazu Tanaka |
Series | Ikari Warriors |
Platform(s) | Amiga, Arcade, Commodore 64, NES, Amstrad CPC, ZX Spectrum, IBM PC |
Release date(s) | 1986 (Arcade) |
Genre(s) | Run and gun |
Mode(s) | Up to two players simultaneously |
Media/distribution | Floppy disk, audio cassette, cartridge |
Cabinet | Joystick (LS-30, 12-way rotary), 2 buttons |
CPU | 2x Zilog Z80A @4MHz |
Sound | Z80 @4MHz (APU), YM3526 @4MHz, Y8950 @4MHz |
Display | Raster, Vertical orientation, standard resolution (216 x 288), 1024 colors |
The original arcade game featured an 8-way joystick that could be twisted in place to rotate the onscreen character allowing the player to face in one of eight directions while moving in another.
It features sampled voiceovers from the main characters and the game's bosses.
The voices are changed to speak English dialogue. For example, upon starting the game the player would be greeted by a giant floating head who would exclaim, "Warriors! Show some guts! You can't escape me! Come get me if you can! Ha ha ha ha haa!" At this point the floating head would fly off screen and the gameplay commenced. Also, when the player loses a life, upon coming one would hear "Come on, let's fight!".
DOGOSOKEN (Ikari II DOGOSOKEN) Ikari Warriors II: Victory Road |
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Developer(s) | SNK Playmore |
Publisher(s) | K Amusement Leasing SNK Playmore |
Composer(s) | Toshikazu Tanaka |
Series | Ikari Warriors |
Platform(s) | NES |
Release date(s) |
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Genre(s) | vertical shooter |
Mode(s) | Up to two players simultaneously |
The NES version includes the added feature of collecting "zeny" as currency. This money was then spent at a store also unique to the NES port where the player could buy improved weaponry and armor. The NES version emulates the controls of the arcade version by locking the facing of the character in one direction for as long as the "fire" button was depressed.
Weapons no longer have limited ammunition.
Player begins with a flamethrower, but when player loses a life, it is changed to machine gun.
Weapon powerups are scattered throughout the levels often hidden under rocks destroyable by the bazooka weapon or grenades.
There are no vehicles in this game, but it was replaced by armour, which allows player to take limited number of hits without time expiration.
The game continued its single-stage design from its prequel, but added mini-stages where player fights a boss when entered through the green door.